BioShock developer Irrational Games is no more, at least in its current form. According to co-founder Ken Levine, the studio is being reduced to just 15 members of the Irrational team in order to start a “smaller, more entrepreneurial endeavor at Take-Two.”
“I am winding down Irrational Games as you know it,” states Ken Levine in a letter on Irrational Games’ website. “I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.
Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.”
The new goal of the restructured Irrational Games is to make narrative-driven games for the core gamer that are highly replayable. The content the studio develops will be delivered digitally, according to the Levine.
We’re wishing Ken Levine and everyone at Irrational Games the best, and we hope that those affected by the studio’s closing land on their feet quickly.
You can visit Irrational Games’ website to read Levine’s full letter.