Godzilla is a monster. The other Kaiju’s are also monsters. Sometimes, you might think the humans attacking Godzilla are monsters. But the only true monster is this horribly made game.
I was excited for Godzilla as it includes many popular Kaiju from the Japanese movies such as Mecha Godzilla, Mothra, Jet Jaguar and King Ghidorah and although they don’t look too bad visually, they’re done absolutely no justice in other aspects and it’s sad to see a much loved work of fiction treated poorly and with zero respect. The only stomping Godzilla managed to do here was that of crushing everybody’s hopes and dreams that this was going to be a delight to play. It’s clear this game was made to cash in on the interest that the Western movie spurred last year and in doing so Bandai Namco managed to crudely tarnish a legacy which began in 1954.
Primarily Godzilla is a fighting game with destruction elements but the ‘God of Destruction’ mode, the mode which acts as a story, sees you play as Godzilla as you constantly destroy generators to grow in size and fight any invading Kaiju. It’s hardly a story and each level lasts a few minutes where there are news reports talking about how much carnage you’re causing and how the selected leader talks about how they want to try and communicate with you or destroy you – sadly, you don’t have an option to be a friendly monster and will inevitably destroy buildings and go on a murderous rampage.
Any fighting game worth its salt will actually have good fighting mechanics but Godzilla decided it didn’t need those as it could be bad without trying. You can use square to do light attacks and triangle to do heavy attacks, all of which amount to about 4 hits. You can also hit circle to activate your Kaiju’s special ability which varies or R1 to do an even stronger special attack. That’s it. You have to press R1 and L1 to correctly turn as apparently the Kaiju’s aren’t used to their own weight; yes I understand they’re lumbering, enormous creatures but it’s being used as an excuse to lazily create an effortless combat system. You can also dash but you don’t go very far and it leaves you open to attack, even if you hit your opponent with it, but you’ll find yourself doing it because the Kaiju move so incredibly slow that it sometimes took about thirty seconds for me to approach an enemy.
That’s sadly the main bulk of the game, an immensely short story mode that forces you to replay it several times to unlock other Kaiju but it honestly isn’t worth the effort – it forces you to unlock things as you’re going to quickly realise you’re not playing it for fun and so it tries to appeal to your completionist side. You’ve got the ‘King of Kaiju’ mode where you fight six rounds worth of different Kaiju and local and online multiplayer, neither of which I got to try due to difficulty in finding opponents and when I did, it never got to the actual match starting; I’m not sure who’ll be playing this online at any rate.
It’s not going to blow you away visually either on either PS3 or PS4 – it looks like an early 2000’s arcade game and is riddled with plain, lifeless environments to the point that not a single human can be seen on-stage, only vehicles shooting at you. No screaming civilians running away makes me feel as if Godzilla patiently waited in the waters whilst they all evacuated, something I highly doubt the giant lizard did. Stages have little variety or creativity but the monsters themselves look pretty good and stay true to their original designs, something I really enjoyed. The best part of the game is being able to go through an index of the monsters and read about them in detail.
The audio, again, isn’t going to impress you in the slightest. The Kaiju are once again the only aspect that have had any effort put into them, with their roars and noises sounding authentic but the OST is forgettable and hardly present. There’re English voice-overs, surprisingly, which sound decent but you’re not going to be hearing much of this outside of the ‘God of Destruction’ mode where lines are rehashed anyway. I’m shocked that a publisher as highly regarded as Bandai Namco, who put out some of my favourite games, allowed this to be released in Japan let alone overseas too – it’s nothing but a waste of money.
Godzilla is easily the worst game I’ve played in 2015 so far and I highly doubt that it’ll be toppled from that pedestal. Not only do I personally think it’s a rubbish game, it’s utterly awful on a technical level too. It’s an insult to fans and the mighty Kaiju deserve far better than this unpolished excuse of a game. I’ve no idea what Bandai Namco were trying to achieve with this but it’s clear that it failed in achieving anything bar being terrible. If you’re interested in buying this game then please spend your money on a different game as Godzilla can only provide disappointment with this latest outing. Hopefully the next one – if there is one – is far better and has a team who actually want to create a fun game that respects Godzilla and Kaiju fans.