I’m a big Compile Heart fan. I really am, I even thought Omega Quintet was one of the better games of 2015 but sadly, I didn’t click with Trillion: God of Destruction despite how many time it forced me to do repetitive things to try and warm to it.
Trillion may be a game that people who love grinding may enjoy but I felt as if I was doing the same thing over and over with very little progress being made, and with no satisfaction in sight. You train a group of overlords to fight Trillion, a menacing foe who’s threatening to destroy the underworld and your home with his trillion health points, and you do this by telling them what to do each day before sending them out to a mock battle on the seventh day. After you’ve mindlessly told your overlord what to do for six days in a row with very little interesting dialogue or gameplay changes to mix things up, you feel like you’ve experienced the entire game after a week’s worth of training because you more or less have. Thing may be shaken up towards the end with a few twists and turns but it is not worth the journey.
There is very little story to be told in Trillion but it all begins with Trillion attacking your home and, as the current leader of the Underworld, you set out to fight him but you’re quickly defeated and lose your brother in the process. On the brink of dying, a powerful girl named Faust gives you the chance to fight again with a tattered, sewn-together body as long as you give up your soul once you’ve achieved factory. Whilst you cannot battle yourself, you’re able to train six overlords to fight for you but only one can fight at a time, meaning you’ll see your family slaughtered whilst there’s very little you’re able to do about it. It could have had a far deeper, more emotional story considering the circumstances, but instead it’s very brief on character development which makes the game feel all the more mind-numbing.
Gameplay, as I’ve stated, is repetitive and it outstays its welcome in record time. Once you’ve picked an overlord to fight Trillion, you then direct them as to how they should spend their time which will usually be through training. Training earns you points to level up your stats such as health and defence, and all you have to do is press a button to earn those points. Rinse and repeat, fight a Trillion clone on a square grid on the seventh day with less health to earn more points, and that’s essentially the game. You can also a small dungeon mostly to pick up item drops to equip to your character, or choose to spend some time with them to get to know them better which leads into affection points. Affection points essentially gives a character another bar of health which will be used first and, as long as there are points left in the gauge, you can order your character to retreat from battle and train them once again. Each time you do any form of training, your character will become fatigued so it’s important that you give them a day to rest. You can take minions into battle with you but I wish you could have more control over them as they didn’t feel very useful.
I think that’s pretty much everything gameplay related covered, so onto the visuals. I have little issue with the visuals although I’m not a big fan of the art overall – it doesn’t seem as detailed as Compile Hearts’ works usually are, and tends to feel flat overall. The visuals are about as repetitive as the game with very little change in the places you visit, people you see or enemies you fight, and it’s almost as if Compile Heart tried to stretch one stage of a game into the entire game. The character design is fine and reflects the characters and their respective traits well, and the colour palette used is very Halloween-like which I enjoyed but otherwise the visuals didn’t hit home with me, and didn’t entice me to keep playing where the gameplay failed.
If this review is beginning to sound repetitive, then that’s because repetition is this games middle name. Like the visuals, the audio is far from bad but doesn’t manage to be memorable or have an impact, and prefers to play the same tunes again and again like it’s a necessity. The audio reflects the tone of the game in all of its surprisingly upbeat splendour, but also matches its ability to not stand out and sit in the shadows. Voice-acting is decent with a great cast of voice talent including Stephanie Sheh, Cristina Vee and a few other well-known names and so the voice-acting proves to be the high point of Trillion.
I have very little positive to say about Trillion, and I rarely enjoyed my time with it. It’s way too repetitive in gameplay but, due to the nature of the game, every other aspect comes across as repetitive too. With very little change in the game and as the story is bare bones, there’s little reason to continue the game which I was bored with very early on. Losing a character should be sad but instead it was a signal that I’m about to go through this very same thing several times and it’s not exciting. I love Compile Heart but I hope they don’t return to this IP, and I hope they don’t try to create a game similar to it – I’ll remember Trillion: God of Destruction as the low point in their career.