Bulletstorm is an exaggerated, ridiculous and immature game. It has the unwarranted violence of a United Airlines Flight and is full of inappropriate comments like a Sean Spicer press conference. The game is full of bodies cut in half, heads blown clean off and carcasses contorted as they hang, impaled, from large cacti. I love it….Sorry… I mean let’s take a look at the game and save my judgement for later. (But, seriously…. It’s a lot of fun)
Bulletstorm is at its heart a good ol’ fashioned FPS. It has a main campaign, casual multiplayer and an after campaign set of missions with a classic three star rating system to show how adept you are. Bulletstorm straight away seems like a recipe that has worked a thousand times before, so why is this special.
It’s worth noting at this point that I never played Bulletstorm the first time around. This remaster has been my first introduction to Gray and his crew. He is no doubt a terrible captain but lovable nevertheless, like the drunk man you always see at your local pub. You’d never leave your kids with him but you’d miss him if he was gone.
Gray is on the hunt for redemption and in that search finds himself on a strange planet. It’s entirely his fault that everyone is on this world but it has allowed him to be reaching distance with his nemesis. The potty mouthed and borderline racist General, his former commanding officer. What makes this hunt for escape and a man of a high echelon so unique is how you’re scored.
There’s no XP. Instead you are scored on how you kill your enemies. How many ways are there? 131. They range across all weapons, environmental kills and kinds of enemies. Shoot the head off? 25 Points. Kick an enemy down a huge drop? 50 Points. Shoot an enemy below the belt and then the head? 100 points! No…seriously that is one of them.
Some of these skillshots require something more. As you’ve read already, you have the ability to kick your enemies away, sending them hurtling into possibly lethal scenery. You can also pull them closer to you, using the leash. This device you find near the start of the game, much like the allies in WW2 it has a three prong attack. You may pull enemies closer to you or thump them, sending them high into the air or fast into the ceiling. The leash is what keeps track of your skill points. These are critical in unlocking more guns, upgrades and more importantly ammo.
The music is as nitrous fuelled as the gameplay with a set of sounds that fit extremely well with the overall game. They offer realism that is smothered in over-the-top ridiculous similar to a Wilhelm scream. This oxymoron, I stand by.
The art style is reminiscent to Borderlands in its HUD, in my opinion. However the general graphics are nothing to write home about. They are pretty standard if I’m honest and wouldn’t be out of place in the Call of Duty franchise. In its defense however it is originally a PS3 game. Worth noting however I do not own a PS4 Pro. Which would allow for 4K display in this Full Clip edition of Bulletstorm.
Bulletstorm doesn’t end there. If you still crave want and destruction, why not take a tour through the Echoes mode. Echoes mode is a challenging guide back through the campaign. Only without all of that annoying narrative but with an increased difficulty. It gives you a star rating out of three. This is judged on the number of skillshots delivered, how many unique skillshots used and the time it took you to complete the mission.
Echoes mode, I haven’t completed yet but there is a good reason for that. It’s tough. The skillshots aren’t listed anywhere for you like they are in the campaign. This makes trying to use as many kinds of them a real challenge as not only do you have to deliver the shot but you also have to try an remember if that way of killing the enemy is scored well or not.
The echoes mode has an online leaderboard, ranking you on each level and as an overall player. It’s safe to say that I’m in the top 200 players but I’d be lying if I said that was for no other reason than the game is new and I’ve played half the echoes only days after release.
Anarchy Mode, the multiplayer section is reminiscent of the survival mode in Uncharted 3. Wave after wave of increasingly difficult enemies with 3 colleagues. Survive and you get to the next round? Nope. You need to not only kill all that oppose you but you must use your skillshots once to earn enough of a score as a team to beat the target. This is a pleasant, innovative use of the games USP while not being overly ambitious. It shan’t be challenging Call of Duty Zombies anytime soon but if you are looking for something to play with three friends, PVE, it would certainly fall into the shortlist. COD Zombies, Final Fantasy XIV, Overwatch and now Bulletstorm.
Bulletstorm has been a very welcome addition to my library. I just hope that we got some other First Person Shooter’s that understand that you can still be what you’ve always been but so much more.