Get Even is a psychological thriller game which prides itself on being unique, and for the most part is succeeds — it really is quite unlike anything that I’ve played.
As Cole Black, you’ll have to traverse your memories and the present to string together a series of events which involve the wrongdoings in an asylum, a girl being kidnapped and tied to a bomb, and the leaking of prototype weapons. Black, as a mercenary, played a role in almost everything that occurred but struggles to remember it. With the help of Red, Black is able to use photos to return to the past to finally be able to connect everything together. It’s tense and creepy, but its narrative and the way it drip feeds you information will keep you coming back for more. You’ll be questioning what’s real and what’s isn’t, but you won’t have your answers until you’ve reached the end.
Get Even mixes first-person shooting, puzzles and detective mechanics in its attempt to tell a story-driven FPS unlike what you’ve seen before. Whilst it certainly is unique, the controls can sometimes be a bit cumbersome, especially when navigating your phone and it’s multitude of options — it’s easier to bring up the wheel and choose from there, as opposed to scrolling through the phone itself. Shooting is mostly fluid although not as refined as many other games on the market, but overall it gets the job done without any notable issues.
With your phone as your disposal, you’re able to use a UV light to find footsteps and other clues, a scanner to reveal new doorways (possible due to memories not always being reliable, but what exactly you’re supposed to scan can sometimes be a tad vague), a map to track enemies and to check texts. You’ll be using all of these functions regularly to the point you’ll have your phone out more than your gun, and I like the emphasis on it being used to progress. This way you can tackle the game in a more stealthy manner rather than flat out shooting your enemies — Red does warn you that what you do in your memories has real world effects, after all, and you’d be wise to listen. Your gun has a camera that allows you to shoot round corners though – which is rad – so I expect to see that in Rainbow Six Siege someday!
Get Even isn’t the prettiest game on PS4 but it’s unsettling atmosphere and abandoned locales aid the game in having its own sense of identity. The abused asylum with its rampaging inmates will keep you on your toes as you turn corners, and the creaking of doors and old materials in buildings make you feel as if you’re never truly alone — even when you’re told that there are no readings of other life. Get Even’s visual work makes up for much of the games atmosphere, and it genuinely had me having to collect myself at times before continuing.
I was fortunate enough to attend an event for Get Even to learn more about the audio in general, and it’s nothing short of fascinating. Real noises are used as part of the games soundtrack such as a ticking clock and gas, and it helps to provide a suspenseful atmosphere as the music ramps up with the progress you make — the clock gets faster and louder, for example. This is a game that’s perfect for headphones, and it’s British voice-acting is brilliant. Get Even has a very human story underneath it about Black and his wife, and these scenes are brought to life with emotive voice-acting. Bandai Namco, composer Olivier Derivière and the team have all the reason to be proud of the audio work they’ve created.
Get Even is rather unique but it shares a lot of similarities with other games and so it’s hard to describe it as a completely fresh experience, but it is an engaging, well- executed experience regardless. Get Even will keep you guessing until the end because as Black pieces everything together, you are too. Its reasonable price makes it a sure thing to pick up, and you’ll likely be surprised with how great Get Even is.