This week, the PS4 Attitude team has been busy breeding giant yellow birds, throwing playing cards at our enemies, and drinking various magic potions. Quite clearly, we’ve all either suffered simultaneous breakdowns, or we’ve been playing Final Fantasy Type-0 HD.
I was pretty sure that I had done exactly what I set out to do in The Order: 1886. Every time I was supposed to turn right, thanks to the level design or the obvious ‘signpost’ graphics, I turned left to see if there was a little trinket waiting for me at the dead end. A photograph. A newspaper. A wax cylinder. A Sackboy. I left no stone unturned. No object was beyond my investigation. Or so I thought.
On completing The Order this week, I was expecting a raft of trophy-triggered sound effects that would underline and reward my ability to being able to turn in both directions. I’m no Zoolander. Instead, I was left with the dawning realisation that I had failed miserably in that quest. What had I missed? What area did I not cover? Is it that bloody Tesla – did he hide something from me? Alas, it would seem that I’ll have to play through the game one more time before I consign it to the archives. That platinum isn’t going to earn itself.
As well as finishing The Order (and yes – it is still better than the majority of reviews would have you believe, but it desperately needed a multiplayer mode), I also spent a few hours in the world of Transistor. It might look a little ‘old school’ in comparison to the AAA blockbuster I’ve just finished, but the gameplay, look, feel, sound, and story are – so far – top notch. I’ve been meaning to get around to it for a while and now that I have, I wonder what took me so long.
Final Fantasy Type-0 HD stole the show for me this week! I’ve not even touched the FFXV demo yet, and probably won’t until I’ve finished Type-0; which, so far, has been brilliant. Kingdom Hearts can take a lot of tips on combat here, as they’re similar, yet Type-0 blows KH completely out of the water.
Toukiden: Kiwami, Guided Fate Paradox (which I finished in time for the sequel, if only just!), Awakened Fate Ultimatum and Hyperdimension Neptunia Re;Birth2: Sisters Generation have seen a lot of game time from me this week too. It’s been a great week for me where games are concerned.
PlayTime regulars Hatsune Miku: Project Diva F and Call of Duty: Advanced Warfare have been great for short bursts once again (although I can play Miku for hours); the latter has been pretty fun, even though I’m not big on the FPS genre. I’ve been playing with a friend, so it’s much more enjoyable! Senran Kagura: Bon Appetit has been my not-so-guilty pleasure this week, as I have a t-shirt from the game, and so I’m not exactly ashamed of playing the ninja cooking game where clothes get torn off of your opponent when you’re winning; I wouldn’t play it in public though!
I’ve given The Evil Within DLC – The Assignment – a whirl too, as I loved the main game, and I’m pleased to see that it takes a more stealth-focused route. However, I’m pretty poor with stealth games so I’m struggling a little, but I’ll push on through. The main game got me really interested in Juli Kidman’s story, so I’m intrigued to see what motivated her actions in The Evil Within.
As I predicted in last week’s PlayTime, the past seven days have been dominated by Final Fantasy; and I wouldn’t have it any other way! To begin, I finally unlocked all of the crafting and gathering trophies in my favourite time sink, Final Fantasy XIV: A Realm Reborn; a task which took dozens of hours, over the course of several months. Needless to say, I’m pretty happy to get them all out of the way! I also made some great progress in the main story, so I’m confident that I’ll definitely be able to finish it before the Heavensward expansion releases in three months’ time.
Whenever I was playing ARR, I was probably on Type-0 HD, although I’m only 2 or 3 hours in so far. The basic premise reminds me a lot of Valkyria Chronicles II, which is no bad thing, and it looks like the combat will be a lot of fun once I get to grips with it. However, I do have one major gripe, which is the inconsistency of the visuals. I know it’s a port of a PSP game, and for the most part it looks surprisingly good, but there are also times when it looks downright terrible. I’ve still enjoyed my time with it, however, so I’m looking forward to getting properly stuck into it.