For the second week in a row, the PS4 Attitude team’s most played game was Final Fantasy Type-0 HD, although it’s also joined by some new blood (quite literally), in the form of Battlefield Hardline and the critically acclaimed PS4-exclusive, Bloodborne.
In one way, celebrating another successful circumnavigation of the sun with pizza and a bumper crop of new games is the best anyone could want for. In a completely different way, it is a stark reminder that one day my reactions may no longer be quick enough for Bloodborne and Battlefield Hardline. For now, I’m safe from the ravages of Old Father Time, it seems.
In fact, once I realised that I could run past a whole swathe of hordes in Bloodborne in order to find more shortcuts and do some levelling up, it became a lot easier to handle. The constant refrain of ‘YOU DIED’ was replaced with long sessions of controlled murder/death/kill followed by a jaunt around my ‘dream-state homeland’ to buy/repair/boost. As the game goes on, I’m finding it more and more enjoyable.
In many ways, it reminds me of a 21st century ‘Shinobi’. Now, don’t laugh at that parallel. Let me explain. You see, back in the old days (did I mention I’m old?), we used to learn every aspect of a level because that was the only way to get to the finish each time, since losing a life meant being returned to the very beginning. No constant save points. No checkpoints between the start and finish. Just one mistake, and the game sent you back to the start. It was brutal, but it made you play the game in the most effective way possible. And since that was in the arcades, it cost money to play too. Real stakes – no matter how small – raise the game. Bloodborne shares that DNA, sans the 10 pence per play levy.
Which means that playing Battlefield Hardline was more an exercise in relief. It felt positively like a holiday, dropping into various multiplayer environments and running around like a lunatic, learning the maps and rising through the ranks. The single player ‘episodes’ are brilliant so far too, and I really appreciate the level of detail that has gone into the transitions, including the opening credits, ‘previously’ and ‘next time on’ segues, and the Netflix-style ‘next episode’ countdown. BFHL is the best Battlefield I’ve played in a long time, especially after the buggy nightmare of BF4. I’d go as far to exclaim that it is a better shooter than Call of Duty: Advanced Warfare, and that’s saying something. The only downside so far? The Android companion app isn’t great right now; but, then, the CoD:AW companion is dire, so it doesn’t have a high bar to leap over right now.
As everybody would expect, I spent most of my time playing Final Fantasy Type-0 and now have that beautiful Platinum trophy. It’s a great game and I’d love to see a sequel someday; the combat is wholly engrossing! Fortunately, Square Enix has expressed interest in creating more games for the Type series. I’ve finally given the XV demo a go too which is also good fun, but it’s still shocking to see people buy Type-0 just for the demo.
The Awakened Fate Ultimatum, Hatsune Miku Project Diva F/2nd, RIDE, Hyperdimension Neptunia Re;Birth2, Toukiden: Kiwami, Under Night In-Birth, Dead or Alive 5: Last Round (those Senran Kagura outfits <3), and Dark Souls II: Scholar of the First Sin have been a few of the other games I’ve played this week. I’ve been gaming a lot recently, although the last couple of days I’ve been catching up on anime.
I plan on buying a PlayStation TV soon too, now that the price has been dropped to £45 – can’t wait to play Persona 4: Golden on the big screen! April is about to hit which sees the release of Mortal Kombat X and Omega Quintet, two of my most anticipated titles of the year, so I’m excited to finally get my hands on those.
As I expressed in last week’s PlayTime, I can’t help but feel a little disappointed with Final Fantasy Type-0 HD; however, that hasn’t stopped me from playing it pretty much all week! I’m nearing the end of my first playthrough, and hopefully I’ve engineered it carefully enough to be able to unlock the platinum trophy in the process. My plan is to complete another playthrough or two at some point (to unlock the rest of the Rubicus), but that will probably have to wait for now.
I’m definitely enjoying Type-0 overall, but I still stand by what I said last week about the visuals. If the entire game looked as good as it does at its best, it would be a great looking game, but there are other times when it appears as if nothing has been improved except the resolution. I consequently can’t shake the feeling that it almost feels more like an upscaled PSP game, rather than a remastered one. Maybe I had unrealistic expectations, but that’s only because Square Enix set the bar so high with previous Final Fantasy games!