As you might expect, the PS4 Attitude team have been getting to grips with a number of recent releases, including Bloodborne, Ether One, Omega Quintet and Project Cars, as well as, um… Metal Gears Solid: Portable Ops on PSP.
I didn’t get much play time in this week because I ended up with a pretty deep cut in my right hand and had to get three stitches, so holding a controller and/or Vita in my hands is proving to be a bit tricky at the moment. That being said, I did manage to play some Metal Gear Solid: Portable Ops on my PSP. Yes, you heard correctly; I said PSP. Apparently Portable Ops isn’t capable of being transferred to the Vita for some unknown reason; such a shame. It did feel weird bringing out the behemoth handheld from storage and popping in a UMD. I was actually surprised the thing still worked, to be honest.
After four restarts due to some questionable design choices, I finally got the True End in Omega Quintet! It was worth it as I loved the game, but the True End route was a pain!
Otherwise, I’ve been racing along in Project Cars, which finally came out last week. Being a crowdfunded game, I was unsure how it would pan out, but it’s pretty good! However, despite being a full RRP release, it includes far less content than most other racers, so I think the title of this generation’s best racing sim might still belong to Driveclub right now.
The Vita has seen a fair bit of game time with Hyperdimension Neptunia U: Action Unleashed and Damascus Gear: Operation Tokyo, while on PS3 I even revisited Persona 4 Arena: Ultimax.
PS+ updated recently too, so I’ve been playing a few of the games there. I’m enjoying Ether One, but can’t see myself spending a whole lot of time on Race the Sun or Hohokum, the latter of which I thought I’d enjoy far more than I actually am. Lastly, LittleBigPlanet 3 finally made it onto my PS4, despite the fact that I’ve owned it for four months! The mood struck me and I’m quite enjoying it.
It’s been another week dedicated to Bloodborne, which I finally managed to complete over the weekend. I didn’t think it was possible for a game to be simultaneously beautiful, brutal, rewarding, frustrating and thought-provoking, but somehow From Software’s latest is all of those things and more. Despite certain areas almost driving me insane (Nightmare Frontier, I’m looking at you!), the world design was consistently brilliant, and a real joy to explore; I particularly love the fact that you can technically walk from one side of the world to the other without seeing a loading screen.
Although I managed to unlock most of the trophies in a single playthrough, I’m yet to venture into the Chalice Dungeons (optional, procedurally-generated areas), so I’ve still got a little way to go. Having said that, I’ve heard it’s a pretty big undertaking, so I’ll probably take a break from Bloodborne for now, and concentrate on other recent and upcoming releases. However, I’ll definitely return to it at some point, as I’m determined to unlock its platinum trophy!