In the words of DolphGB, last week saw the release of ‘new expansion/story/title/whatever-you-want-to-call-it’, Destiny: The Taken King, which unsurprisingly makes an appearance in today’s PlayTime, along with Bloodborne, Metal Gear Solid V: The Phantom Pain and XBLAZE: Code Embryo.
I hate to sound like a broken record (a phrase that, sadly, has been almost lost since the twentieth anniversary of the CD), but I’ve been playing Destiny this week. And, of course, that has involved the new expansion/story/title/whatever-you-want-to-call-it, The Taken King. At forty British pounds, it feels like it should be Destiny 2 rather than something approaching DLC, but there’s no doubting that the quality of the story is good so far.
However, the controversy rages on as to whether Bungie and Activision have got this right. Sure, they’ll make a metric tonne of money from The Taken King – that’s a given – but if it leaves a lasting bad taste in the mouths of those who are Destinyphiles through and through, then that will only serve to erode the ambassadorial core fans. Time will tell. I, for one, am enjoying it so far, but have yet to really get into the supposed secrets held within the Dreadnought. I’ll report back soon.
I don’t feel like I’ve done much gaming this week, with most of my time being dedicated to Rocket League. I’m still enjoying Bloodborne, but it’s not proved to be all that difficult; plus, despite what some say, it’s debateable whether all deaths are down to you, because some are flat-out cheap or potentially even a programming issue. It’s lost its lustre towards the end and, as great as it is, I don’t think it’ll be making my top ten this year.
I sold MGSV as I’m hugely disappointed with it. The gameplay is great but it came at the sacrifice of everything else, and it consequently feels unfinished and pretty repetitive; I just couldn’t be bothered with it anymore. I also played some of The Last of Us online and new arrival XBLAZE: Code Embryo, which is a visual novel, set 150 years before BlazBlue. I’m loving it and, though it doesn’t seem very long, it’s still a thrilling ride and leaves no space for boredom. I look forward to seeing how it ends!
Other than the obligatory sessions on Final Fantasy XIV: Heavensward (which, by this stage, should really go without saying!), this week my gaming time has been entirely dominated by Metal Gear Solid V: The Phantom Pain, which gets even better every time I play it. Mitch’s experience with the game couldn’t be more different to my own, as I didn’t expect to enjoy it quite as much as I am.
It’s only now that I’ve been playing for over 20 hours that I’m truly beginning to appreciate the sheer scope of the game. Mother Base is expanding nicely, D-Dog and Quiet are almost ready for deployment, and it feels like I’m finally getting to grips with the amazingly tense gameplay. I tend to be terrible at stealth games, but so far my slow-but-steady approach to MGSV seems to be paying off; it’ll be interesting to see if that’s still the case this time next week!