On the PS4A playlist this week was first-person shooter Destiny (thanks to the long-awaited return of DolphGB!), survival horror Until Dawn, 2D platformer VVVVVV, and a little known stealth game (which you probably haven’t heard of) called Metal Gear Solid V: The Phantom Pain.
My return to gaming this week saw me jump straight back in to Destiny. I learned a few things about what happens when you leave the game alone for a short while. First, there’s a lot of mail waiting for you at the Postmaster’s office, and some of it is actually useful. Second, you have to re-learn which button throws a force-punch, and which throws a grenade; mixing them up isn’t fun. Third, it pays to take notice of which jump you’ve activated. Nothing quite surprises like a teleport when you were expecting a gentle float. And finally, I learned it is never too late to return to Destiny. Within four online matches, I’d been lucky enough to pick up goodies to the tune of two more Light, pushing me to level 28. I’d say that’s a decent return, and just in time for The Taken King to become a feature of my life.
This week I continued my chronological marathon of the Metal Gear franchise. I finished Peace Walker and then quickly moved on to Ground Zeroes. I had heard it was short, but honestly wasn’t expecting it to be THAT short. It only took me about an hour to play through the main storyline. By the time that was complete, The Phantom Pain had arrived. I’m currently about 20% done with the game and have mixed feelings. I’m enjoying the gameplay, but I still cannot get behind Kiefer Sutherland as Snake. He barely says a word most of the time, and feels more like a puppet than the legendary Big Boss he’s become over the previous MGS games. Maybe things will change as I continue playing, but as it stands right now, I’m just not feeling the story.
In the first half of the week, I continued playing Until Dawn, which is easily one of my favourite games of the year so far. It really takes the Heavy Rain concept to the next level, creating a story that genuinely makes your choices matter. It turns out that saving everyone isn’t nearly as simple as I assumed, because (somewhat embarrassingly!) only three of the eight characters made it to dawn in my first playthrough; I definitely plan to rectify that with a second playthrough soon.
I also finally played the incredible 2D platformer VVVVVV, now that it’s been released on PS4. I was so engrossed in it that I ended up playing for nearly five hours straight on Saturday night, going to bed much later than I had planned. Despite its often outrageous difficulty, it never gets frustrating, thanks to a generous number of checkpoints and lack of load times. That being said, I won’t be going for 100% trophy completion any time soon, as seven of them are yet to be unlocked by anyone!