After an unscheduled hiatus (apologies, my friends), PS4A Picks is finally back! In the two months since we’ve been away, Dolph continued to play Uncharted 4: A Thief’s End, Mitch played more Japanese games than I can count, and I finally got around to playing Mirror’s Edge: Catalyst.
Uncharted 4 continues to make the grade in Chez Dolph, but the taste of third-person success has been made bitter since the release of the new Hidden Ruins map. Why? Before the new content, which is awesome (of course), you used to be able to buy vanity items in a crate that cost 150 relics. These chests give you between one and four items usually. But things have changed.
With the free DLC comes DLC vanity chests. The issue? These particular crates cost 2,000 relics. And they aren’t even the most expensive new crates in the game. A premium DLC chest will set you back 3,000 of the little purple glyphs that you earn each week. With games, completed challenges, and other mechanisms available to help you earn relics (such as the trials), it is clear that you can (if you’re dedicated and don’t have a day job) earn between 2,000 and 3,000 per week.
I had enough to buy a DLC vanity chest. What did I get? At 13X the cost of a regular vanity chest, I was hoping for a good number of items. What I got was one pre-made outfit. That’s it. To say I wasn’t happy would be an understatement. It turns out that the Premium DLC chests give you just one skin or pre-made outfit, based on chatter I’ve seen online, and they’re the most expensive of them all.
In addition, a number of new items were added that cost a reasonable amount in ‘coins’, which cost real money to acquire. I know that Naughty Dog needs to make money to support the development of an awesome, genre-defining game, but I feel the developer (or, more likely, the marketers, monetization strategists, and executives within the business) have the balance wrong right now, even with the ‘Summer Sale’ in full effect. And if it has taken the shine off the game for me – a super-fan – then I can imagine that regular gamers have probably moved on by now.
It’s been a while since our last PS4A Picks, and I’ve played a fair bit! I’ve platinumed Sherlock Holmes: The Devil’s Daughter (which I enjoyed a lot), got back into Street Fighter V with a few outfit purchases and the season pass (which I was more or less railroaded into buying, considering the amount of time and effort it takes to gain fight money – 100,000fm for a character, but you only get 50fm for winning a ranked match!). I’ve been enjoying it a lot, despite the countless Ryus and Kens online.
Overwatch (I think I’m about level 55 or 56 or so at the moment) and Battlefront have eaten much of my online time, I’ve purchased Batman: Arkham Knight with the season pass (I’m enjoying the Batmobile far more in the challenge rooms where it’s not forced upon you), and Guilty Gear Xrd: Revelator is still one of the most wonderful looking games I’ve played, and is packed with content!
I Am Setsuna has more than delivered on Square Enix and Tokyo RPG Factory’s promise to create an old-school JRPG, and I’m absolutely loving it. It’s like comfort food, and is such a heart-warming game. If you’re on the fence about buying it, then do know that the £32.99 price is more than justified, and it’s quickly become one of my favourite games of 2016. Heart & Slash is great too and, like I Am Setsuna., has one of the best soundtracks of recent times along with addictive gameplay.
Furi has been one of the best PlayStation Plus games we’ve had so far, although I’ve yet to finish it (I’m on the last boss, though!). I’ve enjoyed it a lot and would like to see more boss rush games in future. Umbrella Corps is okay at £24.99, but it was clearly made on a small budget and, whilst I’m having fun with it, I can see why Capcom took the Resident Evil prefix away.
The main game I’ve been playing recently is Mirror’s Edge: Catalyst, as I finally found a decent amount of time to play it. I’m about five hours in now, and I’m really enjoying it. I’m also genuinely confused as to why the game’s reception has (generally) been lukewarm at best. It’s really all I ever wanted from a Mirror’s Edge sequel; that is, the same incredible first-person parkour gameplay, but set in a vast open world, rather than the original’s much more linear chapters.
The City of Glass is a truly breath-taking place to explore, with beautifully designed architecture throughout; although, admittedly, its minimalist – almost clinical – art style can also be equally unsettling. I just unlocked the MAG rope (essentially a grappling hook), which presents me with even more ways to get around the world, so I’m looking forward to exploring further.
I also returned to The Elder Scrolls Online: Tamriel Unlimited, as a friend of mine recently started playing, so I created a new character. This time around, I’m playing as a High Elf Templar, which is a bit of a departure from the type of character I usually play as in TES games. I’m currently going for a tank type of build, so I’m prioritising the Heavy Armour and Two-Handed Melee skill lines. I’m still fairly near the beginning, but it turns out that playing with friends is a lot more fun than venturing out into Tamriel alone, so I’m hopeful that – this time – I can see it through to the endgame.