After a few quiet weeks, we’ve got a bumper edition of PS4A Picks for you today, which features the likes of Destiny, For Honor, Hatsune Miku: Project Diva X, Rainbow Six: Siege, The Tomorrow Children, and a couple of Resident Evil remasters (speaking of which, Capcom can’t have many games in their back catalogue left to re-release on PS4 can they?).
Over the last two weeks, I’ve had a much more varied gaming experience than usual. Of course, I’ve continued to discover new planets and lifeforms in No Man’s Sky, but there have also been other matters to attend to — namely The Tomorrow Children, and For Honor (alpha).
The Tomorrow Children has intrigued me from the first moment I saw it, all those years ago. And it seems to have caught the attention of the gaming masses, too. There have been some really negative reviews, some super-positive reviews, and a few eye-opening articles written about the Soviet theme, what it means, and whether this game is more than skin deep. Personally, I love it. In TTC, you gather resources by mining nearby islands, share them with others, construct buildings, manage a constant balancing act (having to run on a treadmill to generate power to avoid a blackout, for example), and all while battling huge monsters intent on destroying what you’ve created. It is a little Minecraft-like, but really is very far from it. I’m intrigued and hooked, and I know there is going to be a lot more to come from this game.
In addition to TTC, I was given access to the For Honor alpha. That’s right – it isn’t even in beta yet. For Honor is a hack and slash in which you can choose three main classes of character – a samurai, a knight, or a Viking. There are two characters that fit into each of these categories (so far), giving six choices. Essentially a capture and command game, it looks impressive and the control mechanism allows for seamless movement. It has an interesting defence system whereby you have to match the posture of your character to that of the attacker in order to block effectively, and the battlefields switch seamlessly between a close-quarters area and a Dynasty Warriors-style open air space where hordes of AI attackers wait for your blade. Of course, being an alpha it does crash a lot at the moment, but the game shows a lot of promise. With an expected release date of February 2017, For Honor is an interesting new title from Ubisoft that still needs a lot of polish, but could be a real diamond after the holiday season.
These past two weeks have been extremely busy, but I managed to get in a little game time with Resident Evil HD. I know I’m late to the game but Humble Bundle was having a Capcom Sale so I picked up a bunch of new and some repeats to add to my collection on the cheap; Resident Evil HD included.
It’s been a lot of fun revisiting this classic with updated graphics. The mansion looks great, even if the gameplay still is a little stiff, and there are some great new puzzle additions and changes that make the game not as easy as I was expecting, having played the original countless times already. It also reminded me of how infuriating the inventory system is. I’m barely into the game and am already running out of space and having to make multiple trips back to an item chest to make room. Why couldn’t Capcom update the game to allow you to drop items?! Oh well, on to Resident Evil 0 HD next.
I finally got my hands on Hatsune Miku: Project Diva X! I’ve spent about 12 hours on it so far and I’m loving it, and you can bet that I’ll be clocking in so many more hours. I feel it’s easier than the other Project Diva games as I’ve been able to clear songs on Expert on my first go, but it’s not hampering my enjoyment of it. Project Diva X has a fantastic soundtrack, and gameplay that keeps improving on an already fantastic formula, so it’s quickly become one of my favourite games of 2016. It’s a game that makes me feel good and one that I can relax too, and it always slaps a smile on my face. For anyone wondering, my favourite songs to play are Solitary Envy, Satisfaction, Patchwork Staccato, Ai Dee, Slow Motion and the Quirky Medley! Although all the songs are great!
Meanwhile, although I’ve owned it for a few weeks, it’s been this week that I’ve really gotten into Rainbow Six: Siege. It has its issues (the matchmaking is by far one of the buggiest I’ve seen in a game – especially AAA games – plus the amount of times my friends and I are disconnected, the game freezes whilst loading and several other things is an absolutely joke), but it’s mechanically great and is a unique FPS experience. I love the focus on teamwork and the large number of varying operators that you can play as, so I can see myself sinking many more hours into Siege. Ubisoft are doing a really good job in supporting it with patch updates and DLC (both free and premium), and talk of a second season pass makes me happy, as I feel that it doesn’t need a new instalment anytime soon.
Like Matt, the last couple of weeks have been similarly Resident Evil-themed for me, albeit with different games. I finally gave in and bought the triple pack of Resident Evil 4, 5 and 6 remasters on PS4. Somewhat unconventionally, I’m starting with RE5, as it was the first RE game I played to any real extent, and remains my favourite entry in the series. Back in 2009, I earned the game’s platinum trophy on PS3, and I fully intend to repeat that accomplishment on PS4!
I also (very) recently got back into Destiny, after a break of nearly two years. I’m really looking forward to getting my teeth into it again, especially with the release of the Rise of Iron expansion. To put things in perspective for you, the last time I played Destiny, Peter Dinklage was still in it; so, in other words, a lot has changed! For that reason, I’ll be creating a new character to experience it from the beginning again, so expect to hear more of my exploits in future PS4A Picks.